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<channel>
	<title>gameology</title>
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	<link>http://game.ology.com</link>
	<description>All About Gaming: New, Reviews, &#38; Loose Screws</description>
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		<title>Geekology Lives!</title>
		<link>http://game.ology.com/2009/10/31/geekology-lives/</link>
		<comments>http://game.ology.com/2009/10/31/geekology-lives/#comments</comments>
		<pubDate>Sat, 31 Oct 2009 20:57:08 +0000</pubDate>
		<dc:creator>Josh Harrison</dc:creator>
				<category><![CDATA[WhatsTheBuzz]]></category>
		<category><![CDATA[All About It]]></category>
		<category><![CDATA[Bit-O-Honey]]></category>
		<category><![CDATA[comic books]]></category>
		<category><![CDATA[d20]]></category>
		<category><![CDATA[fantasy]]></category>
		<category><![CDATA[gadgets]]></category>
		<category><![CDATA[Gameology]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[Geekology]]></category>
		<category><![CDATA[halloween]]></category>
		<category><![CDATA[LARP]]></category>
		<category><![CDATA[MARS Bar]]></category>
		<category><![CDATA[movies]]></category>
		<category><![CDATA[Ology]]></category>
		<category><![CDATA[role models]]></category>
		<category><![CDATA[sci-fi]]></category>
		<category><![CDATA[tv]]></category>

		<guid isPermaLink="false">http://game.ology.com/?p=2396</guid>
		<description><![CDATA[It&#8217;s Halloween (woah!) and I have something way, way better than a MARS bar for all of you.  Not quite as good as a popcorn ball, maybe, but definitely like twice as awesome as Bit-O-Honey.
Here at Ology, we&#8217;re always working to expand our knowledge and broaden our horizons.  We take the motto &#8216;All about it!&#8217; [...]]]></description>
			<content:encoded><![CDATA[<p>It&#8217;s Halloween (woah!) and I have something way, way better than a MARS bar for all of you.  Not quite as good as a popcorn ball, maybe, but definitely like twice as awesome as Bit-O-Honey.</p>
<p>Here at Ology, we&#8217;re always working to expand our knowledge and broaden our horizons.  We take the motto &#8216;All about it!&#8217; pretty seriously.  So it&#8217;s my honor and duty to inform all of you aspiring Gameologists that we&#8217;re movin&#8217; on up to the Geek side.</p>
<p>That&#8217;s right, friends, Romans, and countrymen&#8211;as of today, I&#8217;m scooting over to a new channel, <a href="geek.ology.com">Geekology</a>.  This link is gonna be your only way to get there for a bit, since I don&#8217;t think it&#8217;s been built into the handy little bar on the site banner yet.</p>
<p>Why the switch?  On the new channel, I&#8217;m hoping to extend our daily conversations out into the wider world of Geek.  From comic books to Internet memes to sci-fi and fantasy, I&#8217;ll be bringing you the latest and greatest in stuff you&#8217;re maybe a little ashamed to be into.  Don&#8217;t worry&#8211;the incisive (not to mention modest!) gaming coverage you&#8217;ve come to count on will still be part of this New Deal.  But the merge will allow Ology talents from across the site&#8211;including from the Gadget and Screen streams (don&#8217;t lie, you know you love those guys)&#8211;to pick up the D20 and get rolling.</p>
<p>You can hop over to Geekology now to check out some articles you may have missed and just generally appreciate how pretty it is.  Starting Monday, the site will be accessible from the navigation bar.  I&#8217;ll see you on the new page, everyone&#8211;have an awesome Halloween weekend!</p>
<p>[Image Source:  <a href="http://larpers.files.wordpress.com/2009/03/rolemodelslarping.jpg">LARPers</a>]</p>
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		<item>
		<title>Woo Hoo for &#8216;Mario 2&#8242;</title>
		<link>http://game.ology.com/2009/10/30/woo-hoo-for-mario-2/</link>
		<comments>http://game.ology.com/2009/10/30/woo-hoo-for-mario-2/#comments</comments>
		<pubDate>Fri, 30 Oct 2009 18:51:10 +0000</pubDate>
		<dc:creator>Josh Harrison</dc:creator>
				<category><![CDATA[BlogOlogy]]></category>
		<category><![CDATA[Balloon Fight]]></category>
		<category><![CDATA[classic games]]></category>
		<category><![CDATA[donkey kong]]></category>
		<category><![CDATA[Ice Climbers]]></category>
		<category><![CDATA[Luigi]]></category>
		<category><![CDATA[mario]]></category>
		<category><![CDATA[nes]]></category>
		<category><![CDATA[platform games]]></category>
		<category><![CDATA[princess peach]]></category>
		<category><![CDATA[retro games]]></category>
		<category><![CDATA[Super Mario Bros.]]></category>
		<category><![CDATA[Super Mario Bros. 2]]></category>
		<category><![CDATA[Toad]]></category>

		<guid isPermaLink="false">http://game.ology.com/?p=2392</guid>
		<description><![CDATA[Maybe three or four years ago, I started to see a new acronym pop up on the Internet:  QFT.  As I understand it, this stands for &#8216;Quoted for Truth.&#8217;  It gets used when somebody on a forum scoops up another person&#8217;s words and re-posts them in order to demonstrate their own agreement.  It&#8217;s like a [...]]]></description>
			<content:encoded><![CDATA[<p>Maybe three or four years ago, I started to see a new acronym pop up on the Internet:  QFT.  As I understand it, this stands for &#8216;Quoted for Truth.&#8217;  It gets used when somebody on a forum scoops up another person&#8217;s words and re-posts them in order to demonstrate their own agreement.  It&#8217;s like a virtual &#8216;hear, hear,&#8217; I&#8217;m pretty sure.  In that case, I&#8217;m about to quote a post for truth:  blogger Zulu has given us a retrospective on the United States&#8217; greatest contribution to an iconic game series.  Here&#8217;s a woo hoo for <em>Super Mario Bros. 2</em>:</p>
<blockquote><p><em>The first time I ever seen <em>Super Mario Bros. 2</em> was on a commercial that aired way back in the late 80s(<a href="http://www.youtube.com/watch?v=mMFdeYwPEQQ" target="_blank">link</a>). With a bit of luck and a brand new VCR, after taping some Saturday morning cartoons, that small little piece of Xanadu was mine to keep. I watched that commercial over and over again. It somehow triggered euphoria for me each and every time I watched it, even a bit to this day. <em>Super Mario Bros. 2</em>. simply looked INCREDIBLE!!!</p>
<p>The graphics were such a big step up from the original, so much that I was floored and amazed that the NES could output such power and wonder. The enemies looked extraordinarily rad, strange, and unique. There were 3 headed snakes, small masked birds, and MY GOD, A MOUSE WITH SUNGLASSES, A MOUSE WITH SUNGLASSES!!!! Could This game get any better looking? Not only were the graphics almost at par comparative at the time to <em>Crysis</em>, well for me personally; not only was there a MOUSE WITH GODDAMN SUNGLASSES, but Mario, yes the one and only Mario, could finally pick up items. MARIO COULD PICK UP ITEMS!!! GOOD LORD IT WAS AMAZING!</p>
<p>I had never fathomed that such a thing could ever happen, that Mario, Super Mario of the Super Mario Bros, could pick up items. It was such a genius, well maybe just creative, game mechanic at the time. I had never played, seen, or read about anything remotely like this at any point in my life. I was set at playing this game. I wasn&#8217;t even concerned about owning it then, I just wanted to play this, this, immaculate, unspoiled, sinless, spotless, stainless gift from the video game gods. I told my mom, I wrote it on my Christmas list, I checked the rent shops, and I put the word out to my friends in school that I was looking to play this game. I was making it known.</em></p></blockquote>
<p>After Zulu managed to finally acquire the game, the real fun started:</p>
<blockquote><p><em>The title screen hit us like a ton of bricks, this was it, <em>Super Mario Bros. 2</em> in all of it&#8217;s splendor. Just as the initial shock of playing this game hit us, we were then punched in the guts by a character selection screen. HOLY CRAP!!!!!!!! Not only could we play as MARIO, but we could play as LUIGI, TOAD, or even PRINCESS TOADSTOOL!!! Yes, the very same princess you rescued in the original game.</p>
<p>I forgot who went first or who we played as initially, but what did matter was that at that exact moment in time, we were both playing the greatest video game in the world, at least that&#8217;s what it felt like. I was personally overwhelmed and boggled by the sheer unique beauty of it all. The environments were so different from the original. Green hills that once would only be seen or detailed as simple background art were now fully developed platforms, logs rolled down waterfalls in crisp, fluid, sprite based animation, and heads of plants waved as if wind were blowing by. The little things, that most would take for granite in today&#8217;s world really made an enormous impression on me. Compared to <em>Super Mario Bros. </em>, <em>Super Mario Bros. 2</em> was a massive, giant, enormous step up for the series.</p>
<p>The enemies were unbelievable creative. There were cloaked masked creatures named shy guys that very much resembled Jason Voorhees, other breeds of those very same with guns as mouths, tiny squinty eyed birds with magic carpets, and for God&#8217;s sake, a transsexual gender confused dinosaur that not only spit eggs out of it&#8217;s mouth, but guarded doors made out of the heads of a one time existing race of giant birds. What more could you want from a video game? <em>Super Mario Bros 2.</em> embodied and defined fantasy.</em></p>
<p><em>The game played a bit differently as well. It was all still based on completing each level, but the game added a bit more depth into it then the original had. There were now more stops along the way, such as castles, rooms, outdoor housing and caves, vertical platforming, varied boss battles, and well, overall more areas to be had. There were also a few different paths to take to finish some of the levels as well. Speaking of, the levels weren&#8217;t even timed. <em>Super Mario Bros 2.</em> gave us a bit more to explore the the original.</p>
<p><em>Super Mario Bros 2.</em> somehow was given the title of black sheep as time moved on. I&#8217;m pretty sure it was given that title because of it&#8217;s history and just by how different it was. Imagine if there was no <em>Doki Doki Panic</em>, only <em>Super Mario Bros 2.</em> (U.S), Now try to look back at it without thinking of the history. <em>Super Mario Bros. 2.</em> was a great, unique, imaginative, and creative game. This is hard to say, but personally, I believe it had much more character and personality then the original. It was also a great stepping point for <em>Super Mario Bros. 3</em> as well, both graphically and by design.</p>
<p>The original Japanese version of <em>Super Mario Bros. 2.</em> looked and played very much like the original. It was more so an extension of the first game then as a sequel. The U.S. Version of <em>Super Mario Bros. 2.</em> substituted as such. It evolved and moved the series into what it would evidently become. Without 2, we wouldn&#8217;t of had the others. I may go so far as to say that the franchise could have died with the NES, much like the original Donkey Kong games, <em>Balloon Fight</em>, and <em>Ice Climbers</em>.</em></p></blockquote>
<p>It can no longer be denied:  <em>Super Mario Bros. 2</em> was straight ballin&#8217;.  So be a patriot and play one of the best American platformers from the NES era.  Don&#8217;t worry&#8211;it&#8217;s pretty easy, even if you aren&#8217;t a die-hard Mario-phile.</p>
<p>[Via <a href="http://www.destructoid.com/blogs/Zulu/fond-regards-for-super-mario-bros-2-153446.phtml#story">Destructoid</a>]</p>
<p>[Image Source:  <a href="http://peach.trsrockin.com/images/smb2_2_sm.jpg">TRS Rockin</a>]</p>
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		<title>Wal-Mart&#8217;s &#8216;Modern Warfare 2&#8242; Ads Are Actually Pretty Good</title>
		<link>http://game.ology.com/2009/10/30/wal-marts-modern-warfare-2-ads-are-actually-pretty-good/</link>
		<comments>http://game.ology.com/2009/10/30/wal-marts-modern-warfare-2-ads-are-actually-pretty-good/#comments</comments>
		<pubDate>Fri, 30 Oct 2009 18:40:47 +0000</pubDate>
		<dc:creator>Josh Harrison</dc:creator>
				<category><![CDATA[Headlines]]></category>
		<category><![CDATA[Activision]]></category>
		<category><![CDATA[Call of Duty]]></category>
		<category><![CDATA[game marketing]]></category>
		<category><![CDATA[multiplayer games]]></category>
		<category><![CDATA[pwned]]></category>
		<category><![CDATA[Spike Jonze]]></category>
		<category><![CDATA[teamspeak]]></category>
		<category><![CDATA[trash talking]]></category>
		<category><![CDATA[ventrilo]]></category>
		<category><![CDATA[wal-mart]]></category>
		<category><![CDATA[Where the Wild Things Are]]></category>
		<category><![CDATA[wild rumpus]]></category>

		<guid isPermaLink="false">http://game.ology.com/?p=2389</guid>
		<description><![CDATA[Modern Warfare 2, controversy and all, will soon descend on the world of video gaming, and Wal-Mart has decided to let the marketing rumpus start.  Thanks so much Spike Jonze for bringing back the word &#8216;rumpus.&#8217;  Anyway, the Wal-Mart ads feature two rival gamers trying to one-up each other in a battle of verbal jabs.  [...]]]></description>
			<content:encoded><![CDATA[<p><em>Modern Warfare 2</em>, controversy and all, will soon descend on the world of video gaming, and Wal-Mart has decided to let the marketing rumpus start.  Thanks so much Spike Jonze for bringing back the word &#8216;rumpus.&#8217;  Anyway, the Wal-Mart ads feature two rival gamers trying to one-up each other in a battle of verbal jabs.  Hear me out:  it&#8217;s actually not that bad:</p>
<p><object width="560" height="340"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/8Da5KjVhutI&amp;hl=en&amp;fs=1&amp;" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="560" height="340" src="http://www.youtube.com/v/8Da5KjVhutI&amp;hl=en&amp;fs=1&amp;"></embed></object></p>
<p>I&#8217;d much rather hear gamers trash-talking like this in real-life.  Even these corny PG jokes are better than racist epithets, homophobia and outright profanity.  I don&#8217;t wanna seem like a prude, but come on, guys.  Get a little creative.  If Wal-Mart can do it, so can you, right?  You don&#8217;t wanna get shown up by <em>Wal-Mart</em>, do you?</p>
<p>[Via <a href="http://kotaku.com/5393211/let-the-walmart-modern-warfare-2-trash-talking-start">Kotaku</a>]</p>
<p>[Video Source:  <a href="http://www.youtube.com/watch?v=8Da5KjVhutI&amp;feature=player_embedded">Youtube</a>]</p>
<p>[Image Source:  <a href="http://www.endsights.com/wp-content/uploads/2009/08/Modern-Warfare-2-21.jpg">Endsights</a>]</p>
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		<title>The Votes Are In: Golden Joysticks Results</title>
		<link>http://game.ology.com/2009/10/30/golden-joystick-awards/</link>
		<comments>http://game.ology.com/2009/10/30/golden-joystick-awards/#comments</comments>
		<pubDate>Fri, 30 Oct 2009 18:34:38 +0000</pubDate>
		<dc:creator>Josh Harrison</dc:creator>
				<category><![CDATA[WhatsTheBuzz]]></category>
		<category><![CDATA[Activision-Blizzard]]></category>
		<category><![CDATA[Bethesda]]></category>
		<category><![CDATA[fallout 3]]></category>
		<category><![CDATA[golden joystick]]></category>
		<category><![CDATA[Grand Theft Auto: Chinatown Wars]]></category>
		<category><![CDATA[Guitar Hero World Tour]]></category>
		<category><![CDATA[left 4 dead]]></category>
		<category><![CDATA[Modern Warfare 2]]></category>
		<category><![CDATA[valve]]></category>
		<category><![CDATA[world at war]]></category>

		<guid isPermaLink="false">http://game.ology.com/?p=2386</guid>
		<description><![CDATA[
Man, do I love me some awards shows.  The ballots, the stars, the drama&#8211;it&#8217;s like a sporting event, except I actually know what&#8217;s going on.  Most of the time, anyway (I&#8217;m looking at you, Kanye!)  So what could be better than finding out the winners of gaming&#8217;s Golden Joystick Awards?  So maybe we don&#8217;t have [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://estb.msn.com/i/25/B64DBE71BEEFB6F2B6A434457D6469.jpg" alt="golden joystick" /></p>
<p>Man, do I love me some awards shows.  The ballots, the stars, the drama&#8211;it&#8217;s like a sporting event, except I actually know what&#8217;s going on.  Most of the time, anyway (I&#8217;m looking at you, Kanye!)  So what could be better than finding out the winners of gaming&#8217;s Golden Joystick Awards?  So maybe we don&#8217;t have a lavish theatre overflowing with hot starlets and high fashion.  Well, to that, I say&#8211;let&#8217;s see Hugh Jackman double-jump!  Then we can talk.</p>
<p>So who won all these prestigious accolades?  Check it out:</p>
<blockquote><p><em>The <a title="Click here to read more posts tagged #27thannual" href="http://kotaku.com/tag/27thannual/">27th annual</a> Golden Joystick Winners were announced in London today, with <a title="Click here to read more posts tagged #fallout3" href="http://kotaku.com/tag/fallout3/">Fallout 3</a> being crowned the &#8220;Ultimate Game of the Year.&#8221; What other games were big winners? </em></p>
<p><em>More than 1.2 million votes were cast for this year&#8217;s <a title="Click here to read more posts tagged #goldenjoystickawards" href="http://kotaku.com/tag/goldenjoystickawards/">Golden Joystick Awards</a>, representing a 47% jump in votes over the previous year, and a great many of those voters were Activision Blizzard fans. While Bethesda&#8217;s post-apocalyptic epic took home top honors, five of the fifteen awards announced last night went to Activision Blizzard games. <a title="Click here to read more posts tagged #callofdutyworldatwar" href="http://kotaku.com/tag/callofdutyworldatwar/">Call of Duty: World at War</a> took home awards for MSN Multiplayer Game of the Year and Nintendo Game of the Year; Guitar Hero World Tour snagged the Rampage Soundtrack of the Year award, and Call of Duty: Modern Warfare 2 was named the ShortList One to Watch. With those four under the company&#8217;s belt, it comes as no surprise that Activision Blizzard were named Publisher of the Year as well.</em></p>
<p><em>Other notable awards include Fallout 3&#8217;s PC Game of the Year award, Left 4 Dead&#8217;s Online Game of the Year, and Grand Theft Auto: Chinatown Wars&#8217; Handheld Game of the Year win.</em></p></blockquote>
<p>I think <em>Fallout 3</em> definitely deserved the nod&#8211;way to smash the Activision Blizzard united front, Bethesda!  I&#8217;m also glad <em>Chinatown Wars</em> got some props.  For all its controversy, the <em>GTA</em> series never stops changing it up, and you have to appreciate that.</p>
<p>Any of your favorite games get snubbed?  Exalted? Let me know!</p>
<p>[Via <a href="http://kotaku.com/5393592/fallout-3-wins-the-golden-joysticks">Kotaku</a>]</p>
<p>[Image Source:  <a href="http://estb.msn.com/i/25/B64DBE71BEEFB6F2B6A434457D6469.jpg">MSN</a>]</p>
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		<title>Get in the Spirit With &#8216;Garters &amp; Ghouls&#8217;</title>
		<link>http://game.ology.com/2009/10/30/get-in-the-spirit-with-garters-ghouls/</link>
		<comments>http://game.ology.com/2009/10/30/get-in-the-spirit-with-garters-ghouls/#comments</comments>
		<pubDate>Fri, 30 Oct 2009 18:22:15 +0000</pubDate>
		<dc:creator>Josh Harrison</dc:creator>
				<category><![CDATA[Headlines]]></category>
		<category><![CDATA[App Store]]></category>
		<category><![CDATA[Castlevania]]></category>
		<category><![CDATA[Dr. Wily]]></category>
		<category><![CDATA[Garters & Ghouls]]></category>
		<category><![CDATA[Ghosts 'n Goblins]]></category>
		<category><![CDATA[Ghouls 'n Ghosts]]></category>
		<category><![CDATA[Megaman]]></category>
		<category><![CDATA[Namco]]></category>
		<category><![CDATA[Zombie Stripper Nightmare]]></category>

		<guid isPermaLink="false">http://game.ology.com/?p=2384</guid>
		<description><![CDATA[Like high fashion and hordes of monsters?  Stepping out and shoot-em-ups?  Garters &#38; Ghouls?
If so, well, have I got an App Store game for you:
Namco Games announced this morning that Garters &#38; Ghouls had hit Apple&#8217;s App Store, so I immediately ran to my iPod Touch to download it. I mean, it promised to feature [...]]]></description>
			<content:encoded><![CDATA[<p>Like high fashion and hordes of monsters?  Stepping out and shoot-em-ups?  <em>Garters &amp; Ghouls?</em></p>
<p>If so, well, have I got an App Store game for you:</p>
<blockquote><p><em>Namco Games announced this morning that </em><em>Garters &amp; Ghouls had hit Apple&#8217;s App Store, so I immediately ran to my iPod Touch to download it. I mean, it promised to feature two of my favorite things</em><em>, those things being both garters and ghouls.</em></p></blockquote>
<blockquote><p><em>The game starts with a debutante, Marie, being brought back from the dead by Megaman&#8217;s Dr. Wily to slaughter some zombies. (Note: Dr. Wily does not actually appear in the game, but I&#8217;m pretty sure it&#8217;s the same actor who plays him.) Gameplay is a relatively simple &#8220;twin stick&#8221; shooter, with two touch analogs used to move Marie, and to shoot waves of zombies and monsters with various weapons like a crossbow or shotgun.</em></p>
<p><em>Garters &amp; Ghouls doesn&#8217;t look bad running on the iPhone, with its campy comic book feel that translates pretty well to the touch screen. I&#8217;m personally not a huge fan of the &#8220;phantom analog stick&#8221; thing that a lot of iPhone devs force into games, but they&#8217;re serviceable for</em><em> Garters &amp; Ghouls. My biggest complaint would be the speed in which Marie walks&#8230; for someone being attacked by hordes of monsters, she moves like she&#8217;s wearing cement shoes.</em></p>
<p><em> The game features 25 levels, along with a full set of in-game achievements, if that&#8217;s you&#8217;re sort of thing. Like most games on the App Store, it&#8217;s only $4.99, and that price seems about right.</em></p></blockquote>
<p>If you&#8217;ve got the five bucks, today&#8217;s the perfect day to hunker down and waste some zombies.</p>
<p>I realize that a picture of <em>CastleVania</em> accompanies this post, for which I must apologize.  But hey&#8211;<em>you</em> clicked on it.</p>
<p>[Via <a href="http://www.destructoid.com/twin-stick-shooter-garters-ghouls-hits-app-store-153625.phtml">Destructoid</a>]</p>
<p>[Image Source:  <a href="http://www.blogcdn.com/www.joystiq.com/media/2008/05/castlevania-wii-whip.jpg">Joystiq</a>]</p>
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		<title>&#8216;Professor Layton&#8217; Brings Home a Cool Million</title>
		<link>http://game.ology.com/2009/10/30/professor-layton-brings-home-a-cool-million/</link>
		<comments>http://game.ology.com/2009/10/30/professor-layton-brings-home-a-cool-million/#comments</comments>
		<pubDate>Fri, 30 Oct 2009 18:15:23 +0000</pubDate>
		<dc:creator>Josh Harrison</dc:creator>
				<category><![CDATA[Headlines]]></category>
		<category><![CDATA[import games]]></category>
		<category><![CDATA[nintendo ds]]></category>
		<category><![CDATA[pokemon heartgold]]></category>
		<category><![CDATA[pokemon soulsilver]]></category>
		<category><![CDATA[Professor Layton and the Diabolical Box]]></category>
		<category><![CDATA[puzzle games]]></category>
		<category><![CDATA[Tomodachi Collection]]></category>
		<category><![CDATA[wii fit plus]]></category>
		<category><![CDATA[wii sports resort]]></category>

		<guid isPermaLink="false">http://game.ology.com/?p=2382</guid>
		<description><![CDATA[A creative Nintendo DS puzzle game, long exclusive to Japanese players, goes on sale worldwide.  Gamers everywhere delight in the devious mind-benders and investigative antics.  When all is said and done, how many copies of the game have been sold?
OK, that was a tough one.  Here&#8217;s the answer:
It would appear that Nintendo made the right [...]]]></description>
			<content:encoded><![CDATA[<p>A creative Nintendo DS puzzle game, long exclusive to Japanese players, goes on sale worldwide.  Gamers everywhere delight in the devious mind-benders and investigative antics.  When all is said and done, how many copies of the game have been sold?</p>
<p>OK, that was a tough one.  Here&#8217;s the answer:</p>
<blockquote><p><em>It would appear that Nintendo made the right decision in <em>finally</em> getting around to releasing <a href="http://www.joystiq.com/2009/08/24/review-professor-layton-and-the-diabolical-box/"><em>Professor Layton and the Diabolical Box</em></a> worldwide, as the company was able to trade <em>that</em> box for one filled with cash money. The company released a supplement to its earnings report, listing the million-selling first-party Wii and DS games of its Q3 (April-September), and <em>Diabolical Box</em> made the list with 1.26 million units sold. The entirety of that 1.26 million comes from outside of Japan, since it wasn&#8217;t a first-party game in Japan, and it was released in 2007.</p>
<p>The other new additions to the million-seller club on DS: <a href="http://www.nintendo.co.jp/ds/ccuj/index.html"><em>Tomodachi Collection</em></a>, the Mii communication game, and <a href="http://www.joystiq.com/2009/08/14/nintendo-announces-pokemon-heart-gold-and-soul-silver-for-us/"><em>Pokemon HeartGold and SoulSilver</em></a>, which mysteriously managed to rack up 10,000 overseas sales despite not having been <em>released</em> outside of Japan. Is Nintendo tracking import retailers differently somehow?</p>
<p>On Wii, <em>Wii Sports Resort</em> has reached 6.97 million units worldwide, and <em>Wii Fit Plus</em> has already sold 2.13 million, a nice complement to the 4.28 million that the first <em>Wii Fit</em> sold in the last quarter.</em></p></blockquote>
<p>P.S.  The key hint was in the title.</p>
<p>[Via <a href="http://www.joystiq.com/2009/10/30/professor-layton-and-the-million-selling-sequel/">Joystiq</a>]</p>
<p>[Image Source:  <a href="http://site.video-game-central.com/blog/wp-content/uploads/2009/09/g-tec-080306-ProfessorLaytonScreen-519p.hmedium.jpg">Video Game Central</a>]</p>
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		<title>Freddy Krueger Tells Us Why Scary Games Rock</title>
		<link>http://game.ology.com/2009/10/30/freddy-krueger-tells-us-why-scary-games-rock/</link>
		<comments>http://game.ology.com/2009/10/30/freddy-krueger-tells-us-why-scary-games-rock/#comments</comments>
		<pubDate>Fri, 30 Oct 2009 18:10:17 +0000</pubDate>
		<dc:creator>Josh Harrison</dc:creator>
				<category><![CDATA[TopOlogy]]></category>
		<category><![CDATA[Dead Space 2]]></category>
		<category><![CDATA[Freddy Krueger]]></category>
		<category><![CDATA[horror games]]></category>
		<category><![CDATA[Jackie Earle Haley]]></category>
		<category><![CDATA[Johnny Depp]]></category>
		<category><![CDATA[Nightmare on Elm Street]]></category>
		<category><![CDATA[Robert Englund]]></category>
		<category><![CDATA[Rorschach]]></category>
		<category><![CDATA[survival horror]]></category>
		<category><![CDATA[The Grudge]]></category>
		<category><![CDATA[Wes Craven]]></category>

		<guid isPermaLink="false">http://game.ology.com/?p=2380</guid>
		<description><![CDATA[Hi, Ology!  It&#8217;s Mischief Night Day (one of those awkward holidays like Christmas Eve Day, where the actual celebration happens at night.)  Everyone around the site is getting into the Halloween spirit, so I thought I&#8217;d pass along this little bit of gory, terrifying loveliness.  Robert Englund, the actor who portrayed the manic murderer Freddy [...]]]></description>
			<content:encoded><![CDATA[<p>Hi, Ology!  It&#8217;s Mischief Night Day (one of those awkward holidays like Christmas Eve Day, where the actual celebration happens at night.)  Everyone around the site is getting into the Halloween spirit, so I thought I&#8217;d pass along this little bit of gory, terrifying loveliness.  Robert Englund, the actor who portrayed the manic murderer Freddy Krueger in the <em>Nightmare on Elm Street</em> series has an interesting take on the horror game genre:</p>
<blockquote><p><em>News source <a href="http://www.reuters.com/article/technologyNews/idUSTRE59T0F020091030?feedType=RSS&amp;feedName=technologyNews&amp;sp=true">Reuters</a> says scary video games are having &#8220;a record year as zombies, monsters, demons, and chain-sawing wielding psychos fight against the consoles, making video games the new home of horror for some.&#8221; </em></p>
<p><em>Nice qualifier, there. After all, not everybody is sold on the scariness of <a href="http://kotaku.com/5381152/ju+on-the-grudge-review-curse-of-the-movie-game">some games</a>.</em></p>
<p><em>The article goes on to quote video game industry analyst <a title="Click here to read more posts tagged #michaelpachter" href="http://kotaku.com/tag/michaelpachter/">Michael Pachter</a> of Wedbush Morgan Securities as saying that horror video game sales are up this year from last. By September 2009, they&#8217;d scared up $147 million in sales compared to the $131 million they brought in throughout 2008.</em></p>
<p><em>Best part, though, is where they got <a title="Click here to read more posts tagged #freddykrueger" href="http://kotaku.com/tag/freddykrueger/">Freddy Krueger</a> actor Robert Englund to explain why video games are scary:</em></p>
<p><em>&#8220;Halloween gives fans the chance to dress up in costumes and celebrate horror, but video games are the best way for fans to actually participate in these worlds,&#8221; he told Reuters.</em></p></blockquote>
<p>This same article reveals that <em>Dead Space 2</em> is coming at you in 2010&#8230;so get ready to fall in horror-love all over again.</p>
<p>[Via <a href="http://kotaku.com/5393291/record-sales-for-scary-games-reuters-dates-dead-space-2">Kotaku</a>]</p>
<p>[Image Source:  <a href="http://willgoldstone.com/blog/wp-content/uploads/2008/10/nightmareelm-poster.jpg">Will Goldstone</a>]</p>
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		<title>&#8216;In Praise of Hard Games&#8217;</title>
		<link>http://game.ology.com/2009/10/29/in-praise-of-hard-games/</link>
		<comments>http://game.ology.com/2009/10/29/in-praise-of-hard-games/#comments</comments>
		<pubDate>Fri, 30 Oct 2009 03:51:18 +0000</pubDate>
		<dc:creator>Josh Harrison</dc:creator>
				<category><![CDATA[BlogOlogy]]></category>
		<category><![CDATA[achievements]]></category>
		<category><![CDATA[Atlus]]></category>
		<category><![CDATA[Demon's Souls]]></category>
		<category><![CDATA[difficulty]]></category>
		<category><![CDATA[Gamerscore]]></category>
		<category><![CDATA[hard games]]></category>
		<category><![CDATA[hardcore games]]></category>
		<category><![CDATA[I Wanna Be the Guy]]></category>
		<category><![CDATA[Mega Man 9]]></category>
		<category><![CDATA[microsoft]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://game.ology.com/?p=2372</guid>
		<description><![CDATA[Let&#8217;s face it:  almost every one of us has quit a game in frustration.  The act of hurling a controller (or slamming a mouse) and giving up is so famous in gaming that it has even been given its own affectionate name:  &#8216;rage quit.&#8217;  So many unexpected deaths and unsolved challenges face today&#8217;s gamer than [...]]]></description>
			<content:encoded><![CDATA[<p>Let&#8217;s face it:  almost every one of us has quit a game in frustration.  The act of hurling a controller (or slamming a mouse) and giving up is so famous in gaming that it has even been given its own affectionate name:  &#8216;rage quit.&#8217;  So many unexpected deaths and unsolved challenges face today&#8217;s gamer than an outsider might wonder:  Why play if it&#8217;s only going to make you frustrated?</p>
<p>Sometimes, though, that&#8217;s its own reason.</p>
<p>Kotaku&#8217;s Leigh Alexander has written up a blog post in praise of the harsh, unforgiving game experiences we all love to hate.  Says Alexander of <em>Demon&#8217;s Souls</em>:</p>
<blockquote><p><em>I</em><em> can&#8217;t stop playing, and I can&#8217;t really figure out why. Aren&#8217;t games supposed to be accessible, and isn&#8217;t frustration supposed to be a killjoy? What&#8217;s the allure in this difficult game?</em></p>
<p><em>Expanded audiences and accessibility are major watchwords in the present era of gaming. Microsoft Game Studios&#8217; Bruce Philips recently unveiled research at Gamasutra showing that even among Xbox 360 games where completion rates are highest, most users only get about half the potential Gamerscore. And 30 percent of users don&#8217;t finish some of the most popular and widely-played titles Philips studied. His theory – and that of numerous other designers crafting games designed to be appealing to wider audiences – is that frustration is what makes players give up.</em></p>
<p><em>But even though I&#8217;m definitely frustrated with </em><em>Demon&#8217;s Souls at times, I&#8217;d say I&#8217;m even </em><em>more driven to succeed and to conquer than I&#8217;ve been in a long time. What gives?</em></p>
<p><em>&#8220;I do not think that games must be accessible to be appealing,&#8221; </em><em>Demon&#8217;s Souls producer Takeshi Kajii told me in an interview. &#8220;If you make a game accessible it will expand the audience. However, if we were to make all games accessible, wouldn&#8217;t you eventually get tired of the same thing?&#8221;</em></p>
<p><em>Kajii explained that in creating </em><em>Demon&#8217;s Souls the team sought to return to the core of what&#8217;s fun about games, and relied on three tenets: challenge, discovery and accomplishment. &#8220;People commonly say </em><em>Demon&#8217;s Souls is hard because of this, but we never made the difficulty needlessly high for the sake of being hard, nor did we intend for it to be a selling point,&#8221; he said.</em></p></blockquote>
<blockquote><p><em><em>Demon&#8217;s Souls</em>&#8216; Kajii says that failure needs to be an ever-present possibility if the player is to feel a sense of accomplishment. &#8220;We designed it so that players are likely to die if they aren&#8217;t paying attention,&#8221; he says. &#8220;By maintaining this intensity, players will be constantly nervous while playing, but [will feel] a tremendous sense of accomplishment is their reward for doing so.&#8221;</em></p></blockquote>
<p>That&#8217;s pretty legit.  I can appreciate hard games, but I&#8217;m not quite as hardcore as any of these designers or gamers.  Maybe I better go back to platformer school&#8211;<em>Mega Man 9</em> kicks my ass every time I fire it up.  I&#8217;m trying so hard, but those little yellow bullets can only do so much.  At least I got past the first screen of <em>I Wanna Be the Guy</em>!  Check out the <a href="http://kotaku.com/5392920/in-praise-of-hard-games">blog post proper</a> for more details on this under-appreciated genre.</p>
<p>[Via <a href="http://kotaku.com/5392920/in-praise-of-hard-games">Kotaku</a>]</p>
<p>[Image Source:  <a href="http://i2.ytimg.com/vi/1TTMP0p7xLs/hqdefault.jpg">Youtube</a>]</p>
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		<title>Activision&#8217;s Stand on &#8216;Modern Warfare 2&#8242; Controversy</title>
		<link>http://game.ology.com/2009/10/29/activisions-stand-on-modern-warfare-2-controversy/</link>
		<comments>http://game.ology.com/2009/10/29/activisions-stand-on-modern-warfare-2-controversy/#comments</comments>
		<pubDate>Fri, 30 Oct 2009 03:29:26 +0000</pubDate>
		<dc:creator>Josh Harrison</dc:creator>
				<category><![CDATA[WhatsTheBuzz]]></category>
		<category><![CDATA[Activision]]></category>
		<category><![CDATA[brutal legend]]></category>
		<category><![CDATA[Call of Duty]]></category>
		<category><![CDATA[censorship]]></category>
		<category><![CDATA[game politics]]></category>
		<category><![CDATA[game ratings]]></category>
		<category><![CDATA[gaming controversy]]></category>
		<category><![CDATA[Modern Warfare 2]]></category>
		<category><![CDATA[multiplayer games]]></category>
		<category><![CDATA[terrorism]]></category>

		<guid isPermaLink="false">http://game.ology.com/?p=2369</guid>
		<description><![CDATA[Some footage for Modern Warfare 2 recently hit the Internet and caused a tempest of contrasting opinions among the world&#8217;s gamers.  Those of you who are planning to play the shooter without any advance knowledge would do well to avoid both this post and the articles to which it provides links.  The basics, though, can [...]]]></description>
			<content:encoded><![CDATA[<p>Some footage for <em>Modern Warfare 2</em> recently hit the Internet and caused a tempest of contrasting opinions among the world&#8217;s gamers.  Those of you who are planning to play the shooter without any advance knowledge would do well to avoid both this post and the articles to which it provides links.  The basics, though, can be explained without much risk of ruining experiences.  The basic deal is thus:  the footage reveals a game sequence in which the player controls members of a terrorist group carrying out an attack on civilians.</p>
<p>GamePolitics has a <a href="http://gamepolitics.com/2009/10/28/leaked-modern-warfare-2-footage-shocks">good summary</a> of the controversy if you need to catch up.  What struck me today, though, was Activision&#8217;s statement on the matter and possible series of solutions:</p>
<blockquote><p><em>Responding to footage leaked online yesterday from Call of Duty: Modern Warfare 2 which showed <a href="http://www.gamepolitics.com/2009/10/28/leaked-modern-warfare-2-footage-shocks">the apparent ability for gamers</a> to take part in a terrorist attack, Activision verified that the content was legitimate and explained that players will have the opportunity to skip over the scene in question.</p>
<p><a href="http://www.vg247.com/2009/10/28/confirmed-leaked-mw2-civilians-vid-as-real-skippable-through-checkpoints/" target="_blank">VG247 has the full statement</a>:</em></p>
<p><em>Players have the option of skipping over the scene. At the beginning of the game, there are two ‘checkpoints’ where the player is advised that some people may find an upcoming segment disturbing. These checkpoints can’t be disabled.</em></p>
<p><em>Modern Warfare 2 is a fantasy action game designed for intense, realistic game play that mirrors real life conflicts, much like epic, action movies. It is appropriately rated 18 for violent scenes, which means it is intended for those who are 18 and older.</em></p>
<p><em>About the events taking place in the scene itself, Activision explained:</em></p>
<p><em>The scene establishes the depth of evil and the cold bloodedness of a rogue Russian villain and his unit. By establishing that evil, it adds to the urgency of the player’s mission to stop them.</em></p></blockquote>
<p>Looks like a good move.  <em>Brutal Legend</em> used this same strategy to have it both ways, forcing players to make an active decision about the content of their game.  And I don&#8217;t think having such a scene in a video game is altogether a bad idea in principle.  It&#8217; s risky, of course&#8211;but that&#8217;s never bothered me (though I recognize that it may bother some.)  I think that a scene like this offers us a chance to get really close to our antagonists&#8211;to understand the very human evil that drives people to commit these acts of violence.  As long as the scene tries to accurately represent the events being depicted, I think Activision <em>should be</em> in the clear.  The problem will come if they try to:  a) glorify the player&#8217;s killing spree, or b) demonize the villains by introducing elements of excess and spectacle into the attacks on innocents.</p>
<p>The idea of terrorism&#8211;especially in a location like an airport&#8211;being under the player&#8217;s control is a divisive issue in today&#8217;s gaming world.  I think Activision is being as responsible as it can be, given it&#8217;s already made the debatable choice to include such a scene in <em>MW2.</em></p>
<p>[Via <a href="http://gamepolitics.com/2009/10/28/atvi-statement-modern-warfare-2-flap">GamePolitics</a>]</p>
<p>[Image Source:  <a href="http://www.crunchgear.com/wp-content/uploads/2009/10/mw2222.jpg">Crunchgear</a></p>
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		<title>DSi XL is Legit; Arriving Here in Early 2010</title>
		<link>http://game.ology.com/2009/10/29/dsi-xl-is-legit-arriving-here-in-early-2010/</link>
		<comments>http://game.ology.com/2009/10/29/dsi-xl-is-legit-arriving-here-in-early-2010/#comments</comments>
		<pubDate>Fri, 30 Oct 2009 03:14:24 +0000</pubDate>
		<dc:creator>Josh Harrison</dc:creator>
				<category><![CDATA[Headlines]]></category>
		<category><![CDATA[dsi]]></category>
		<category><![CDATA[DSi LL]]></category>
		<category><![CDATA[DSi XL]]></category>
		<category><![CDATA[gaming consoles]]></category>
		<category><![CDATA[handheld games]]></category>
		<category><![CDATA[Nintendo]]></category>
		<category><![CDATA[nintendo ds]]></category>
		<category><![CDATA[portable games]]></category>

		<guid isPermaLink="false">http://game.ology.com/?p=2367</guid>
		<description><![CDATA[So, as it turns out, the bigger DS is (surprise!) actually real.  In Japan, it&#8217;s being called the DSi LL, but here&#8217;s it&#8217;ll be the DSi XL.  It&#8217;s been officially announced for a first-quarter release next year:
Not only will the first few months of 2010 play host to the release dates of a squadron of [...]]]></description>
			<content:encoded><![CDATA[<p>So, as it turns out, the bigger DS is (surprise!) actually real.  In Japan, it&#8217;s being called the DSi LL, but here&#8217;s it&#8217;ll be the DSi XL.  It&#8217;s been officially announced for a first-quarter release next year:</p>
<blockquote><p><em>Not only will the first few months of 2010 play host to the release dates of a squadron of delayed aught-nine blockbusters, it&#8217;s also when we can expect to see the recently announced, <a href="http://www.joystiq.com/2009/10/29/nintendo-officially-announces-large-screen-dsi-ll-hits-japan-no/">seriously embiggened DSi XL</a> hit North American and European store shelves. According to a Nintendo spokesperson, the new model of the handheld will be released stateside (and &#8230; union-side?) in the first quarter of 2010.</p>
<p>That just leaves us with one final, appropriately oversized question: How much is it going to cost? Don&#8217;t get us wrong, we love the idea of buying a bigger version of a smaller version of a smaller version of an originally bulky handheld &#8212; but based on the <a href="http://www.joystiq.com/tag/@breaking,delays">sheer number of titles</a> we&#8217;ll be buying in the dawn of next year, we&#8217;re probably going to be <em>kinda</em> strapped.</em></p></blockquote>
<p>Are you down to buy a bigger DSi?  I feel like the system&#8217;s slim profile is one of its key stylistic advantages, so I&#8217;ll probably wait on this one.  Still, new hardware almost always leads to innovations down the line, so maybe this won&#8217;t be so hard an upgrade to justify after all.<br />
[Via <a href="http://www.joystiq.com/2009/10/29/dsi-xl-dated-for-q1-2010-release-nintendo-confirms/">Joystiq</a>]</p>
<p>[Image Source:  <a href="http://www.slipperybrick.com/wp-content/uploads/2009/10/dsill.jpg">Slippery Brick</a>]</p>
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